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Touchdown Fever
for Visual Pinball |
CONTROLS ======== Left Shift = left flippers Right Shift = right flippers Enter = plunger Space = nudge forward Z and / = nudge left and right T-O-U-C-H-D-O-W-N ================= Spell TOUCHDOWN to light TD Award at center shot (under upper playfield). TD Awards: 1) Light 2 hurry-ups & 100K ... lites 10X Feverpot during Fever Multiball 2) Super Spinner & 250K ... 1 spin equals 1 yard, instead of 4 spins 3) Light Extra Ball & 350K ... shot upper side loop for extra ball 4) Super Scramble & 500K ... each switch is worth 5K for 30 seconds 5) 2-Minute Drill & 700K ... each TOUCHDOWN letter worth 50K, complete to light million at center shot 6+) above cycle repeats, each award worth 700K END ZONE MULTIBALL ================== Shoot spinner, ramps, and upper playfield targets to gain yardage and light hash marks on upper playfield. Reach the end zone to light lock. Lock two balls to start End Zone Multiball. During multiball, shoot side ramp to score the jackpot (500K, 750K, 1M, etc...). Shoot center shot to re-light jackpot. Jackpot value carries over to next multiball. Collect 100 yards to light extra ball. FEVER MULTIBALL =============== Shoot banks of three drop targets to light Hurry Up. Shoot right loop to lock a ball, collect Hurry Up value and FEVER light(s), and add Hurry Up value to FeverPot. Spell FEVER to start Fever Multiball. During Fever Multiball, shoot drop targets to light FeverPot (each drop target multiplies FeverPot value, up to 10X, and adds more time). Shoot right loop to collect FeverPot. Shoot all six drop targets to re-light Kickback. AUDIBLE ======= Shoot left loop to collect random award. Complete SACK targets at center to re-light Audible. Awards include Light Extra Ball, Award Lock, yardage penalties, and three timed modes (Blitz the QB, Scramble, and Free Agency). 3 balls per game. 1 player only.
Being a software engineer and long-time programmer of my own games, this gave me a chance to create a football-themed game that had been kicking around in my head for years. Touchdown Fever is the result of almost two years (so far) of planning, designing, coding, testing, and playing (lots of playing). And also, doing a lot of that stuff over again after being hit by a computer virus. It's a fairly deep game, probably about as deep as a late-'80s/early-'90s Williams game (along the lines of a Fun House or Rollergames).
Enjoy!
-James Furdell